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  1. NVIDIA GeForce Forums

    Join the GeForce community. Browse categories, post your questions, or just chat with other members.

  2. Is Intel HD Graphics Family 3000 Not compatible with DX11?

    Jan 13, 2023 · I installed the game and everything, when I run it, the game tells me that my GPU is not compatible with DX11. So I run the DXDiag and see that it's running on DX11 but when I go to the …

  3. B580 - DCS and DX11 Games . - Intel Community

    Jun 12, 2025 · Seems there are issues with DX11 games with artifacts and alike and poor frame rates. Please keep the Drivers coming, however in DCS there are artifacts using heat blur on airframes. …

  4. MSFS 2020 crash with DX11 and 576.02 - NVIDIA

    Posted by nickeales: “MSFS 2020 crash with DX11 and 576.02”

  5. Does the Intel(R) HD Graphics Family run DirectX 11?

    Nov 21, 2016 · I recently bought Rainbow 6 Siege on uplay. I downloaded DirectX 11, but it says that my graphics card, the Intel(R) HD Graphics Family, doesn't support DirectX features. Any suggestions?

  6. Randomly occuring fps drops in various titles running on dx11 and 12

    May 7, 2024 · Hello! Just Cause 3, Just Cause 4, PUBG, Horizon Zero Dawn, Horizon Forbidden West, GTA V and Death Stranding DC all suffer from these fps drops in certain locations in game. These …

  7. Intel ARC770 Doesn't work in DX11 mode [Nexon Vindictus]

    Oct 8, 2023 · Arc 770 :Nexon Vindictus x64 DirectX11 (DX11 MODE) Driver version: 31.0.101.4885 System: Windows 10 pro 22H2 CPU: Intel I9 10980XE MB:Gigabyte X299X Aorus Master RAM:team …

  8. Intel B580 | Vram/power/frame issues with DX11 titles (DayZ, GTAV ...

    Mar 21, 2025 · I am having an issue with playability with DayZ and GTAV Legacy. The problem is as follows: When starting up the game, everything will be fine. GPU will be at 100% usage, and starts …

  9. Microsoft Community

    Microsoft Community

  10. Star Citizen Vulkan Crash - Intel Community

    Jan 1, 2025 · I appreciate the information. However, I wanted to mention that using DX11 only partially resolves the issue, as I still experience frequent "micro-stutters" that significantly affect the gameplay …