We already know that NVIDIA's GeForce RTX family of gaming GPUs are beastly performers, and they are also the first-generation of gaming cards that can handle real-time ray tracing. But that's not all ...
Nvidia has released a new demo to showcase some of the advanced graphics capabilities of the company’s Turing architecture found on the latest RTX series graphics cards, like the flagship GeForce RTX ...
Apple’s next-gen GPU architecture brings a new Dynamic Caching feature and hardware-accelerated ray tracing / mesh shading to the M3, M3 Pro, and M3 Max. Apple’s next-gen GPU architecture brings a new ...
Nvidia shared details of what to expect before Microsoft’s official presentation at GDC 2020 in March, and it’s easy to see why: Even though Microsoft’s next-gen console is powered by AMD, DirectX 12 ...
Intel is currently playing around with it's next-gen Xe HPG gaming GPU in the labs, with GPU boss Raja Koduri tweeting out a picture of the Xe GPU mesh shading in action. Raja teased an unreleased ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
A little over three years ago, Intel lured AMD's former Radeon Technologies Group (RTG) boss Raja Koduri to come over and lead its own efforts in graphics, at which time Intel also announced it ...