Explore the groundbreaking experiments and innovations in computer animation that paved the way for Pixar’s 'Toy Story,' ...
It's still easy to tell computer-simulated motions from the real thing - on the big screen or in video games, simulated humans and animals often move clumsily, without the rhythm and fluidity of their ...
Offering the opportunity to learn about the state of the film industry today from a pioneer in computer animation, Utah Tech ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
These animation professors share their expertise with Hollywood's next generation of artists. By Thomas J. McLean, The Associated Press R. Brent Adams Adams, who migrated from architecture and ...
This past weekend, you relived the wonder of Jurassic Park and remembered the first time you saw convincing CG effects on screen. But Jurassic Park built on a long legacy of computer innovation, more ...
Modern films and TV shows are filled with spectacular computer-generated sequences computed by rendering systems that simulate the flow of light in a three-dimensional scene and convert the ...
Ka Chun Yu is a scientist, dang it, not an entertainer. As the Ph.D. curator of space science at Denver Museum of Nature & Science, he specializes in plunging wide-eyed visitors into virtual ...
The Pixar Era kicked off 30 years ago with the first installment of the popular franchise. It’s given us countless hits, but something has also been lost.
Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or ...
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