Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
RPG RPG dev pushes back against Steam review AI accusations: 'We poured years of our lives into this game and only worked with real human artists on everything' RPG Baldur's Gate 3 developer Larian ...
With an eye toward accelerating digital human production, Epic Games — creator of 'Fortnite' and developer of the Unreal gaming engine also used in Hollywood for real-time “virtual production” — has ...
CD Projekt Red's Cyberpunk 2077 is obviously a massive game. Players will be able to explore a vast city and its surrounding areas and fill a multitude of roles, but with that scale and setting comes ...
AI innovation: Game development is an incredibly time-consuming and expensive process, with art and animation budgets often eating up a hefty chunk of a team's cash reserves. Believable facial ...
The big picture: Streamlining work in any business reduces overhead and is good for the bottom line. Epic thinks it has an Unreal Engine tool that can help developers and motion capture artists reduce ...
Take-Two has announced the acquisition of Dynamixyz, a French company specialising in video-based facial animation services, for an undisclosed sum. The two companies had previously worked together on ...
The tech behind Mass Effect: Andromeda's unfortunately hilarious facial expressions is now extinct, BioWare says. Embarrassingly wonky animations are the last thing you want a game that's been in ...
Roblox (RBLX), which has recently decided to delay its initial public offering until 2021, announces the acquisition of Loom.ai, a privately-held company specializing in real-time facial animation ...
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