As K–12 blended learning has grown, efforts have popped up across the country to create breakthrough proof points that stretch our collective understanding of what is possible for students. This is ...
This profile is part of an EdSurge Research Guide about school redesign and the landscape of service provider organizations that support schools and districts throughout the process. The full guide ...
There are few people who doubt the ability of technology to help improve education, whether that be at the primary or secondary level. Of course, there are a hundred differing views on the best ways ...
Predicting the tempo of an emerging market--especially how fast it moves and what customers will be willing to pay--is hard. Just ask Education Elements. Last week, the San Carlos-based startup ...
Think back to when you were still in school. What do you tend to remember most? Do you think back to the unique field trips you went on? The cool science experiments? What about a favorite teacher?
What are gamification and game-based learning? Gamification is the application of game design elements—such as points, feedback, badges, and storylines—in non-game contexts (Deterding et al., 2011).
NEW YORK (Bernama-Xinhua): UN Secretary-General Antonio Guterres on Friday said that artificial intelligence (AI) must never replace the essential human elements of learning and called on states to ...
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