Researchers from Nvidia Corp. have announced a number of innovations focused on helping developers and artists combine artificial intelligence with computer graphics software to bring their creative ...
San Diego and Irving, CA, July 28, 2005 – Nearly a dozen researchers affiliated with the California Institute for Telecommunications and Information Technology (Calit2) are headed north to Los Angeles ...
IBM was a big player in the early days of personal computing. In 1981, IBM introduced the "PC," followed by the PC-XT in 1983 ...
Image super-resolution techniques endeavour to reconstruct high-resolution images from low-resolution inputs, thereby recovering fine textures and intricate structural details that traditional ...
The fields of geometric processing and computer graphics constitute a dynamic intersection of mathematics, computer science and design, focusing on the analysis, reconstruction and visualisation of ...
We design, model, and build systems that combine sensors, displays, and novel optical elements to enable new functionality in cameras and displays for applications in medical, astronomical, and ...
Nvidia has made another attempt to add depth to shallow graphics. After converting 2D images into 3D scenes, models, and videos, the company has turned its focus to editing. The GPU giant today ...
Think of companies doing state-of-the-art research in computer graphics, and you might guess names such as Industrial Light & Magic, Adobe Systems Inc., or Nvidia Corp. But at this week’s Siggraph ...